|A large city inhabited by Giants in the Eastern Wastes
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|Eastern Wastes, Wakening
|Level of Monsters:
|Types of Monsters:
|Arena Spectator, Cleric of Vallon Zek, Frost Giants, Frost Giant
Commoner, Frost Giant Guards, Watchmen, and Sergeants, Domesticated
Dire Wolf, Kromrif Recruiter, Legionnaires, Priest of Vallon Zek,
Protector of Zek, Storm Giant Gladiator
|Avatar of War, Bjrakor the Cold, Captain Bvellos, Derakor the Vindicator,
Gorul Longshanks, Graggaz Fleshflayer, Keldor Dek'Torek, King Tormax,
Noble Helsson, Protector of Zek, Reiraj the Battlerager, Semkak Prophet
of Vallon, Slaggak the Trainer, Staff Sergeant Drizoc, Statue of Rallos
Zek, Vkjor, Wenglawk, Wevek Redforge
|Antlered Mask, Axe of Frost, Axe of the Kromzek Kings, Barbed Dragonscale
Pauldrons, Bear Skins of Rage, Belt of Dwarf Slaying, Belt of Dwarfskulls,
Berserker's Axe, Berserker's Sword, Black Bear Pelt Cloak, Book of
Tactics, Boots of Dark Passage, Boots of the Storm, Boots of the Vindicator,
Bracer of Midnight, Bracer of Sacrifice, Breastplate of Eradication,
Cerulean Gauntlets, Chestplate of Vindication, Circlet of Cerulean
Smoke, Circlet of Talon, Cloak of Falling Stars, Crown of the Kromzek
Kings, Defiance, Dire Wolf-hide Cloak, Dragonhide Belt, Drakkel Wolfhide
Gloves, Engraved Bone Pauldrons, Engraved Skull Amulet, Flamesong,
Flayed Barbarian Hide Mask, Flayed Coldain Skin Leggings, Gauntlets
of Iron Tactics, Gladiator's Chain Armor, Gem of Rage, Giant Scalemail
Armor, Giant Warrior Helmet, The Horn of Hsagra, Glimmering Mithril
Torque, Glowing Black Sword, Hammer of Battle, Helmet of Rallos Zek,
Iceshaper's Staff, Iron Scroll of War, Kromrif Battle Totem, Lieutenant's
Helmet, Living Thunder Earring, Mask of Malediction, Militia Captain's
Tunic, Noble's Walking Staff, Reaver, Ring of Destruction, Ring of
Lightning, Rune Etched Icewurm Fang, Runed Frost Blade, Sceptre of
Mastery, Shimmering Terror Hide Belt, Silver Dragon Tattoo, Silvery
Belt of Contention, Steel Wristband of Strategy, Swiftblade of Zek,
Sword of Revaij, Thunder Etched Hammer, Thunder Runed Greatsword,
Tuuak's Fishgutter, Tuuak's Fishing Pole, Vambraces of Avoidance,
Velium Encrusted Gauntlets, Velium War Mask, War Bow of Rallos Zek,
White Dragon Scale Sash, Wrist Guard of Thunder
Allakhazam Links: Bestiary
Text last updated: 02/22/02
Map last updated: 02/22/02
This is the home city of the Kromzek, the storm giants. It is also something
of a trading post because the frost giants, who are more like nomads,
travel to here to make sales.
This zone is generally unsafe even if you have never killed a giant,
and you need to be aware that there is a complex faction system within
the city. The Kromrif are the majority of the giants that you see, the
storm giants. You start out KoS to these guys. The next faction is the
Kromzek faction, which most of the vendors and quest givers are. These
are also mostly not KoS, but also not willing to sell or give you quests
right away. The third group is the King Tormax faction. The members of
this faction start out as KoS to absolutely everyone, and are difficult
to raise faction with. All of the guards of King Tormax fall under this
Also, although most of the giants can't see through invis, there are
some that do, so you need to travel safely. None of the giants on the
direct route from the Eastern Wastes to the Wakening Land can see invis,
so if you stumble across one that does, you've lost your way. There is
rarely a wandering giant along the safe route who can see through invis,
In addition, Summon Corpse only works at the zone boundary at Eastern
Wastes here. Attempts to summon from elsewhere will fail.
One should be careful when attempting to drag corpses of other people.
If you are dragging the body of anyone, you will be attacked even if you
are invisible and even if that person was not KOS to the giants. There
are a few areas (such as the Arena) where this might not be true, but
overall it is. You are safe dragging your own body, however, unless you
yourself are KOS to the giants here.
There are many class-specific armor quests (similar to those in Thurgadin)
for those who have built up their faction here.
You are able to be bound at the entrances to both of the adjacent zones.
Travelling To and From
In the Eastern Wastes you can reach the Kael by travelling to -6300,
+5000 and travelling inside.
The Wakening Land is located at loc -100, +3150.